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Download luigi's mansion dark moon citra
Download luigi's mansion dark moon citra




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The game runs full speed while inside rooms. After a full cache has been built up, performance increases massively.Īccurate Multiplication: Off - performance plummets to about 10% speed with this enabled :/Įnable VSync: On - While this does decrease performance by ~5%, I was experiencing large amounts of screen tearing with it off.Įmulation: HLE (Fast) - Even the LLE-Multicore couldn't keep up with this engine.Įnable Audio Stretching: Disabled - this does seem to hog a slight amount of CPU, and shouldn't be needed, since our target is full speed 100% of the time.Īudio Device: Auto - there seemed to be no performance difference between CubeB and SDL2, though Null was definitely slower. Use Disk Shader Cache: On - this loads compiled shaders from the hard disk, instead of re-compiling them every time you load the game.

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Screen Layout: Large Screen - You could disable the small screen entirely for another ~5% performance, but it is needed to answer E. Post-processing filter: FXAA (This is a custom filter created by the makers of the MH4U HD Texture Pack) Region: USA - For some reason, this gave the CPU a ~10% performance boost. If anyone here is willing to do this, I'd really appreciate it. I think, if there was a code that would lock Dark Moon to 30 FPS, the game would most likely run at consistent full speed, with perfect audio to boot. I've pasted the original below.Įven beyond this, though, there is one thing I think could increase performance - the game tries to hit 60 FPS, but rarely does. I had written an 'essay' on r/citra, but it was removed by the moderators despite no rule violations being stated or obvious. I'm very close to running this game full speed in Citra, but unfortunately I can't quite hit it consistently.






Download luigi's mansion dark moon citra